Universal Windows Platform Apps via C#: Writing cross-device experiences for PCs, tablets, phones, Xbox, Microsoft Surface Hub, HoloLens, and Band by Doug Holland

Universal Windows Platform Apps via C#: Writing cross-device experiences for PCs, tablets, phones, Xbox, Microsoft Surface Hub, HoloLens, and Band



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Universal Windows Platform Apps via C#: Writing cross-device experiences for PCs, tablets, phones, Xbox, Microsoft Surface Hub, HoloLens, and Band Doug Holland ebook
Page: 256
ISBN: 9780735684126
Publisher: Microsoft Press
Format: pdf


Phones, desktops, Xbox, Surface Hub, and Microsoft HoloLens The Universal App Platform Software Engineering team is looking for and messaging experiences on Windows Phones, Tablets & PCs. Charles Petzold has been writing about Windows programming for 25 years. The WebKit team has really been pushing the envelope in its latest builds. Universal Windows Platform Apps via C#: Writing cross-device experiences for PCs, tablets, phones, Xbox, Microsoft Surface Hub, HoloLens, and Band. Computer science, information & general works New records 09 September 2015 001 Complexity and Macintosh (Computer) 005.1 Universal Windows platform apps via C# : writing crossdevice experiences for PCs, tablets, phones, Xbox, Microsoft Surface Hub, HoloLens, and Band / Doug Holland. Find a job at Microsoft as a Software Engineer 2, Operating Systems Engineering in Redmond, WA. Recently, they've add CSS-based animations, Other Things You Might Like. Foundations of Excel for Engineers and Scientists is specifically written to respond to Universal Windows Platform Apps via C#: Writing cross-device experiences for PCs, tablets, phones, Xbox, Microsoft Surface Hub, HoloLens, and Band. 35% Off Windows Platform Apps via C#: Writing cross-device experiences for PCs, tablets, phones, Xbox, Microsoft Surface Hub, HoloLens, and Band. Universal Windows Platform Apps via C#: Writing cross-device experiences for PCs, tablets.





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